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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_TwoBoneIK |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h |
| Include Path | #include "AnimGraphNode_TwoBoneIK.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_TwoBoneIK : public UAnimGraphNode_SkeletalControlBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_SkeletalControlBase → UAnimGraphNode_TwoBoneIK
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_TwoBoneIK
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_TwoBoneIK.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TwoBoneIKDelegate | TSharedPtr< class FTwoBoneIKDelegate > | Just for refreshing UIs when bone space was changed | AnimGraphNode_TwoBoneIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableDebugDraw | bool | Enable drawing of the debug information of the node | AnimGraphNode_TwoBoneIK.h |
|
| DetailLayout | IDetailLayoutBuilder * | AnimGraphNode_TwoBoneIK.h | ||
| Node | FAnimNode_TwoBoneIK | AnimGraphNode_TwoBoneIK.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitles | FNodeTitleTextTable | Constructing FText strings can be costly, so we cache the node's title | AnimGraphNode_TwoBoneIK.h |
Functions
Public
Overridden from UAnimGraphNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FAnimNode_SkeletalControlBase * GetNode() |
AnimGraphNode_TwoBoneIK.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopyNodeDataToPreviewNode
(
FAnimNode_Base* InPreviewNode |
Called to propagate data from the internal node to the preview in Persona. | AnimGraphNode_TwoBoneIK.h | |
virtual void CopyPinDefaultsToNodeData
(
UEdGraphPin* InPin |
Called after editing a default value to update internal node from pin defaults. | AnimGraphNode_TwoBoneIK.h | |
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_TwoBoneIK.h | |
virtual FEditorModeID GetEditorMode() |
Override this function to push an editor mode when this node is selected | AnimGraphNode_TwoBoneIK.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_TwoBoneIK.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_TwoBoneIK.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
AnimGraphNode_TwoBoneIK.h |
Protected
Overridden from UAnimGraphNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetControllerDescription() |
Returns the short descriptive name of the controller. | AnimGraphNode_TwoBoneIK.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. | AnimGraphNode_TwoBoneIK.h |