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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_TwoBoneIK
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h |
| Include | #include "AnimGraphNode_TwoBoneIK.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_TwoBoneIK : public UAnimGraphNode_SkeletalControlBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableDebugDraw | Enable drawing of the debug information of the node | |
| IDetailLayoutBuilder * | DetailLayout | ||
| FAnimNode_TwoBoneIK | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_TwoBoneIK
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Overridden from UAnimGraphNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| FText | Returns the short descriptive name of the controller. | ||
| const FAnimNode_SkeletalControlBase * | GetNode () |
||
| FText |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CopyNodeDataToPreviewNode
(
FAnimNode_Base* InPreviewNode |
Called to propagate data from the internal node to the preview in Persona. | |
| void | CopyPinDefaultsToNodeData
(
UEdGraphPin* InPin |
Called after editing a default value to update internal node from pin defaults. | |
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | |
| void | Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. | |
| FEditorModeID | Override this function to push an editor mode when this node is selected | ||
| void | Serialize
(
FArchive& Ar |
Constants
| Name | Description |
|---|---|
| TwoBoneIKDelegate | Just for refreshing UIs when bone space was changed |