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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_TwoBoneIK
- UAnimGraphNode_Base::CopyPinDefaultsToNodeData()
- UAnimGraphNode_TwoBoneIK::CopyPinDefaultsToNodeData()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h |
Include | #include "AnimGraphNode_TwoBoneIK.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_TwoBoneIK.cpp |
virtual void CopyPinDefaultsToNodeData
&40;
UEdGraphPin &42; InPin
&41;
Remarks
Called after editing a default value to update internal node from pin defaults. This is needed for forwarding code to propagate values to preview.