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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_TransitionPoseEvaluator
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h |
| Include | #include "AnimGraphNode_TransitionPoseEvaluator.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_TransitionPoseEvaluator : public UAnimGraphNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_TransitionPoseEvaluator | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_TransitionPoseEvaluator
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | |||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | |
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
||
| FText | |||
| FLinearColor | |||
| void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | |
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |