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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_Trail
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h |
Include | #include "AnimGraphNode_Trail.h" |
Syntax
class UAnimGraphNode_Trail : public UAnimGraphNode_SkeletalControlBase
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_Trail | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_Trail
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description | |
---|---|---|---|
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FText | Returns the short descriptive name of the controller. | |
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const FAnimNode_SkeletalControlBase * | GetNode () |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input |
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void | Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. |
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void | OnNodeSelected
(
bool bInIsSelected, |
Selection notification callback. |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const override; |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | Handles reading, writing, and reference collecting using FArchive. |