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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Trail
Description
Selection notification callback. If a node needs to handle viewport input etc. then it should push an editor mode here.
Virtual Inheritance
- UAnimGraphNode_Base::OnNodeSelected → UAnimGraphNode_Trail::OnNodeSelected
| Name | OnNodeSelected |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h |
| Include Path | #include "AnimGraphNode_Trail.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Trail.cpp |
virtual void OnNodeSelected
(
bool bInIsSelected,
class FEditorModeTools & InModeTools,
struct FAnimNode_Base * InRuntimeNode
)
Parameters
| Name | Remarks |
|---|---|
| bInIsSelected | Whether we selected or deselected the node |
| InModeTools | The mode tools. Use this to push the editor mode if required. |
| InRuntimeNode | The runtime node to go with this skeletal control. This may be NULL in some cases when bInIsSelected is false. |