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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_StateResult
Syntax
UPROPERTY (EditAnywhere, Category="Functions|State",
Meta=(FunctionReference, AllowFunctionLibraries, PrototypeFunction="/Script/AnimGraphRuntime.AnimExecutionContextLibrary.Prototype_ThreadSafeAnimUpdateCall", DefaultBindingName="OnStateExit"),
DisplayName="On State Exit")
FMemberReference StateExitFunction
Remarks
Function called when the owning state is exited, meaning it stops being the state machine's current state.
Notes:
- This will not be called if the state machine node loses relevancy. Please use "On State Interrupt" for that case.