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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_SpringBone
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SpringBone.h |
| Include | #include "AnimGraphNode_SpringBone.h" |
Syntax
class UAnimGraphNode_SpringBone : public UAnimGraphNode_SkeletalControlBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_SpringBone | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_SpringBone
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| FText | Returns the short descriptive name of the controller. | ||
| const FAnimNode_SkeletalControlBase * | GetNode () |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |