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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_SplineIK |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h |
| Include Path | #include "AnimGraphNode_SplineIK.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_SplineIK : public UAnimGraphNode_SkeletalControlBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_SkeletalControlBase → UAnimGraphNode_SplineIK
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_SplineIK
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_SplineIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_SplineIK | AnimGraphNode_SplineIK.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitles | FNodeTitleTextTable | Constructing FText strings can be costly, so we cache the node's title | AnimGraphNode_SplineIK.h |
Functions
Public
Overridden from UAnimGraphNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FAnimNode_SkeletalControlBase * GetNode() |
AnimGraphNode_SplineIK.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FEditorModeID GetEditorMode() |
Override this function to push an editor mode when this node is selected | AnimGraphNode_SplineIK.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_SplineIK.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_SplineIK.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphNode_SplineIK.h |
Protected
Overridden from UAnimGraphNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetControllerDescription() |
Returns the short descriptive name of the controller. | AnimGraphNode_SplineIK.h |