Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_SplineIK
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h |
| Include | #include "AnimGraphNode_SplineIK.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_SplineIK : public UAnimGraphNode_SkeletalControlBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_SplineIK | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_SplineIK
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Overridden from UAnimGraphNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| FText | Returns the short descriptive name of the controller. | ||
| const FAnimNode_SkeletalControlBase * | GetNode () |
||
| FText |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| FEditorModeID | Override this function to push an editor mode when this node is selected | ||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |