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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_SplineIK
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h |
Include | #include "AnimGraphNode_SplineIK.h" |
Syntax
class UAnimGraphNode_SplineIK : public UAnimGraphNode_SkeletalControlBase
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_SplineIK | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_SplineIK
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description | |
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FText | Returns the short descriptive name of the controller. | |
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const FAnimNode_SkeletalControlBase * | GetNode () |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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FEditorModeID | Override this function to push an editor mode when this node is selected |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |