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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_Slot |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h |
| Include Path | #include "AnimGraphNode_Slot.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_Slot : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_Slot
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_Slot
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_Slot.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_Slot | AnimGraphNode_Slot.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitles | FNodeTitleTextTable | Constructing FText strings can be costly, so we cache the node's title | AnimGraphNode_Slot.h |
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BakeDataDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to update the node template before it is inserted in the compiled class. | AnimGraphNode_Slot.h | |
virtual FString GetNodeCategory() |
Gets the menu category this node belongs in. | AnimGraphNode_Slot.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_Slot.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_Slot.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_Slot.h |