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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_SkeletalControlBa-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetDefaultValue
(
const FName InDefaultValueName, |
Set literal value for FVector | AnimGraphNode_SkeletalControlBase.h | |
void SetDefaultValue
(
const FName PropName, |
AnimGraphNode_SkeletalControlBase.h |
SetDefaultValue(const FName, const FVector &)
Description
Set literal value for FVector
| Name | SetDefaultValue |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
| Include Path | #include "AnimGraphNode_SkeletalControlBase.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
void SetDefaultValue
(
const FName InDefaultValueName,
const FVector & InValue
)
SetDefaultValue(const FName, const FRotator &)
| Name | SetDefaultValue |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
| Include Path | #include "AnimGraphNode_SkeletalControlBase.h" |
void SetDefaultValue
(
const FName PropName,
const FRotator & InValue
)