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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_Base::CustomizePinData()
- UAnimGraphNode_SkeletalControlBase::CustomizePinData()
- UAnimGraphNode_OrientationWarping::CustomizePinData()
- UAnimGraphNode_OffsetRootBone::CustomizePinData()
- UAnimGraphNode_StrideWarping::CustomizePinData()
- UAnimGraphNode_ObserveBone::CustomizePinData()
- UAnimGraphNode_Trail::CustomizePinData()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
Include | #include "AnimGraphNode_SkeletalControlBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
virtual void CustomizePinData
&40;
UEdGraphPin &42; Pin,
FName SourcePropertyName,
int32 ArrayIndex
&41; const
Remarks
Customize pin data based on the input