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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_SkeletalControlBa-
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
| Include | #include "AnimGraphNode_SkeletalControlBase.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
FVector ConvertWidgetLocation
(
const USkeletalMeshComponent * InSkelComp,
FCSPose < FCompactHeapPose > & InMeshBases,
const FName & BoneName,
const FVector & InLocation,
const EBoneControlSpace Space
)
Remarks
Convert widget location according to bone control space