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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_SkeletalControlBa-
Deprecated * This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
| Include | #include "AnimGraphNode_SkeletalControlBase.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
FVector ConvertWidgetLocation
&40;
const USkeletalMeshComponent &42; InSkelComp,
FCSPose< FCompactHeapPose > & InMeshBases,
const FName & BoneName,
const FVector & InLocation,
const EBoneControlSpace Space
&41;
Remarks
Convert widget location according to bone control space