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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_SkeletalControlBa-
Deprecated * This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
Include | #include "AnimGraphNode_SkeletalControlBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp |
void ConvertToComponentSpaceTransform
&40;
const USkeletalMeshComponent &42; SkelComp,
const FTransform & InTransform,
FTransform & OutCSTransform,
int32 BoneIndex,
EBoneControlSpace Space
&41; const
Remarks
Helper functions for bone control previewlocal conversion function for drawing