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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_RotationOffsetBle-
- UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_AssetPlayerBase::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_RotationOffsetBlendSpace::ValidateAnimNodeDuringCompilation()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h |
| Include | #include "AnimGraphNode_RotationOffsetBlendSpace.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RotationOffsetBlendSpace.cpp |
virtual void ValidateAnimNodeDuringCompilation
&40;
class USkeleton &42; ForSkeleton,
class FCompilerResultsLog & MessageLog
&41;
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.