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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_RigidBody |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h |
| Include Path | #include "AnimGraphNode_RigidBody.h" |
Syntax
UCLASS (MinimalAPI, Meta=(Keywords="Simulate Rigid Body Physics Ragdoll"))
class UAnimGraphNode_RigidBody : public UAnimGraphNode_SkeletalControlBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_SkeletalControlBase → UAnimGraphNode_RigidBody
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_RigidBody
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_RigidBody.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_RigidBody | AnimGraphNode_RigidBody.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PoseWatchElementBodies | TWeakObjectPtr< UPoseWatchElement > | AnimGraphNode_RigidBody.h | ||
| PoseWatchElementConstraints | TWeakObjectPtr< UPoseWatchElement > | AnimGraphNode_RigidBody.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ToggleBodyVisibility() |
AnimGraphNode_RigidBody.h | ||
void ToggleConstraintVisibility() |
AnimGraphNode_RigidBody.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_RigidBody.h | |
virtual void Draw
(
FPrimitiveDrawInterface* PDI, |
UAnimGraphNode_Base. | AnimGraphNode_RigidBody.h | |
virtual FString GetNodeCategory() |
Gets the menu category this node belongs in. | AnimGraphNode_RigidBody.h | |
virtual void OnPoseWatchChanged
(
const bool IsPoseWatchEnabled, |
Pose Watch change notification callback. | AnimGraphNode_RigidBody.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_RigidBody.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_RigidBody.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_RigidBody.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphNode_RigidBody.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreAnyBodiesHidden() |
AnimGraphNode_RigidBody.h | ||
bool AreAnyConstraintsHidden() |
AnimGraphNode_RigidBody.h |
Overridden from UAnimGraphNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetControllerDescription() |
Returns the short descriptive name of the controller. | AnimGraphNode_RigidBody.h | |
virtual const FAnimNode_SkeletalControlBase * GetNode() |
AnimGraphNode_RigidBody.h |