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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_RigidBody
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h |
Include | #include "AnimGraphNode_RigidBody.h" |
Syntax
UCLASS (MinimalAPI, Meta=(Keywords="Simulate Rigid Body Physics Ragdoll"))
class UAnimGraphNode_RigidBody : public UAnimGraphNode_SkeletalControlBase
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_RigidBody | Node |
Constructors
Type | Name | Description | |
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UAnimGraphNode_RigidBody
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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bool | ||
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bool | ||
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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void | OnPoseWatchChanged
(
const bool IsPoseWatchActive, |
|
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void | ||
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void |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description | |
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FText | Returns the short descriptive name of the controller. | |
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const FAnimNode_SkeletalControlBase * | GetNode () |
|
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FText |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
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void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab |
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void | Draw
(
FPrimitiveDrawInterface* PDI, |
UAnimGraphNode_Base. |
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FString | Gets the menu category this node belongs in. | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
|
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void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |