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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_RandomPlayer |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h |
| Include Path | #include "AnimGraphNode_RandomPlayer.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_RandomPlayer : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_RandomPlayer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_RandomPlayer | AnimGraphNode_RandomPlayer.h |
|
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraphNode_RandomPlayer.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetMenuCategory() |
AnimGraphNode_RandomPlayer.h | ||
virtual void PreloadRequiredAssets() |
AnimGraphNode_RandomPlayer.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_RandomPlayer.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_RandomPlayer.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_RandomPlayer.h |