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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_AssetPlayerBase
- UAnimGraphNode_PoseHandler
- UAnimGraphNode_PoseBlendNode
- UAnimGraphNode_PoseDriver
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h |
| Include | #include "AnimGraphNode_PoseHandler.h" |
Syntax
class UAnimGraphNode_PoseHandler : public UAnimGraphNode_AssetPlayerBase
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_PoseHandler
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_PoseHandler * | |||
| const FAnimNode_PoseHandler * | |||
| bool |
Overridden from UAnimGraphNode_AssetPlayerBase
| Type | Name | Description | |
|---|---|---|---|
| void | SetAnimationAsset
(
UAnimationAsset* Asset |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| UAnimationAsset * | |||
| TSubclassOf< UAnimationAsset > | |||
| void | OnOverrideAssets
(
IAnimBlueprintNodeOverrideAssetsContext& InContext |
Override point for OverrideAssets. | |
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| void | Called before compilation begins, giving a blueprint time to force the linker to load data |