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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_AssetPlayerBase
- UAnimGraphNode_PoseHandler
- UAnimGraphNode_PoseBlendNode
- UAnimGraphNode_PoseDriver
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h |
Include | #include "AnimGraphNode_PoseHandler.h" |
Syntax
class UAnimGraphNode_PoseHandler : public UAnimGraphNode_AssetPlayerBase
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_PoseHandler
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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FAnimNode_PoseHandler * | ||
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const FAnimNode_PoseHandler * | ||
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bool |
Overridden from UAnimGraphNode_AssetPlayerBase
Type | Name | Description | |
---|---|---|---|
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void | SetAnimationAsset
(
UAnimationAsset* Asset |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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UAnimationAsset * | ||
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TSubclassOf< UAnimationAsset > | ||
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void | OnOverrideAssets
(
IAnimBlueprintNodeOverrideAssetsContext& InContext |
Override point for OverrideAssets. |
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void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | Called before compilation begins, giving a blueprint time to force the linker to load data |