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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_PoseByName
- UAnimGraphNode_AssetPlayerBase::SetAnimationAsset()
- UAnimGraphNode_PoseByName::SetAnimationAsset()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h |
| Include | #include "AnimGraphNode_PoseByName.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseByName.cpp |
virtual void SetAnimationAsset
&40;
UAnimationAsset &42; Asset
&41;
Remarks
Virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;