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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_PoseBlendNode |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h |
| Include Path | #include "AnimGraphNode_PoseBlendNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_PoseBlendNode : public UAnimGraphNode_PoseHandler
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_AssetPlayerBase → UAnimGraphNode_PoseHandler → UAnimGraphNode_PoseBlendNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_PoseBlendNode
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_PoseBlendNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_PoseBlendNode | AnimGraphNode_PoseBlendNode.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UnloadedSkeletonName | FString | Used for filtering in the Blueprint context menu when the pose asset this node uses is unloaded | AnimGraphNode_PoseBlendNode.h |
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportTimeForTransitionGetter() |
Interface to support transition getter. | AnimGraphNode_PoseBlendNode.h | |
virtual void GetAllAnimationSequencesReferred
(
TArray< UAnimationAsset* >& AnimAssets |
Populate the supplied arrays with the currently reffered to animation assets. | AnimGraphNode_PoseBlendNode.h | |
virtual void ReplaceReferredAnimations
(
const TMap< UAnimationAsset*, UAnimationAsset* >& AnimAssetReplacementMap |
Replace references to animations that exist in the supplied maps | AnimGraphNode_PoseBlendNode.h | |
virtual EAnimAssetHandlerType SupportsAssetClass
(
const UClass* AssetClass |
Returns whether this node supports the supplied asset class | AnimGraphNode_PoseBlendNode.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
AnimGraphNode_PoseBlendNode.h | ||
virtual FText GetMenuCategory() |
AnimGraphNode_PoseBlendNode.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
AnimGraphNode_PoseBlendNode.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_PoseBlendNode.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_PoseBlendNode.h |
Protected
Overridden from UAnimGraphNode_PoseHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAnimNode_PoseHandler * GetPoseHandlerNode () |
AnimGraphNode_PoseBlendNode.h | ||
virtual const FAnimNode_PoseHandler * GetPoseHandlerNode () |
AnimGraphNode_PoseBlendNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AnimGraphNode_PoseBlendNode.h |