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This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose.
| Name | UAnimGraphNode_ObserveBone |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h |
| Include Path | #include "AnimGraphNode_ObserveBone.h" |
Syntax
UCLASS ()
class UAnimGraphNode_ObserveBone : public UAnimGraphNode_SkeletalControlBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_SkeletalControlBase → UAnimGraphNode_ObserveBone
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_ObserveBone
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_ObserveBone.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_ObserveBone | AnimGraphNode_ObserveBone.h |
|
Functions
Public
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< SGraphNode > CreateVisualWidget() |
AnimGraphNode_ObserveBone.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_ObserveBone.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_ObserveBone.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_ObserveBone.h |
Protected
Overridden from UAnimGraphNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetControllerDescription() |
Returns the short descriptive name of the controller. | AnimGraphNode_ObserveBone.h | |
virtual const FAnimNode_SkeletalControlBase * GetNode() |
AnimGraphNode_ObserveBone.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_ObserveBone.h | |
virtual void CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | AnimGraphNode_ObserveBone.h | |
virtual FEditorModeID GetEditorMode() |
Override this function to push an editor mode when this node is selected | AnimGraphNode_ObserveBone.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_ObserveBone.h |