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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_ObserveBone
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h |
| Include | #include "AnimGraphNode_ObserveBone.h" |
Syntax
UCLASS ()
class UAnimGraphNode_ObserveBone : public UAnimGraphNode_SkeletalControlBase
Remarks
This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_ObserveBone | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_ObserveBone
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< SGraphNode > | |||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Overridden from UAnimGraphNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| FText | Returns the short descriptive name of the controller. | ||
| const FAnimNode_SkeletalControlBase * | GetNode () |
||
| FText |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | |
| void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | |
| FEditorModeID | Override this function to push an editor mode when this node is selected | ||
| FLinearColor | |||
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |