Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_Mirror
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h |
| Include | #include "AnimGraphNode_Mirror.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_Mirror : public UAnimGraphNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_Mirror | Node |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText | |||
| bool | IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
||
| void | PostLoad () |
||
| void |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
||
| FText | |||
| FLinearColor | |||
| void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | |||
| void | PreEditChange
(
FProperty* PropertyThatWillChange |
||
| EAnimAssetHandlerType | SupportsAssetClass
(
const UClass* AssetClass |
Returns whether this node supports the supplied asset class | |
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |