UAnimGraphNode_LinkedInputPose::ReallocatePinsDuringReconstruction

Reallocate pins during reconstruction; by default ignores the old pins and calls [AllocateDefaultPins()](API\Editor\AnimGraph\UAnimGraphNode_LinkedInputPose\AllocateDefaultPins) If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)