Navigation
API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_LinkedAnimLayer
- UEdGraphNode::ReconstructNode()
- UK2Node::ReconstructNode()
- UAnimGraphNode_Base::ReconstructNode()
- UAnimGraphNode_LinkedAnimLayer::ReconstructNode()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h |
| Include | #include "AnimGraphNode_LinkedAnimLayer.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp |
virtual void ReconstructNode&40;&41;
Remarks
Refresh the connectors on a node, preserving as many connections as it can.