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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_LinkedAnimLayer
- UAnimGraphNode_LinkedAnimGraphBase::GetCurrentInstanceBlueprintPath()
- UAnimGraphNode_LinkedAnimLayer::GetCurrentInstanceBlueprintPath()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h |
Include | #include "AnimGraphNode_LinkedAnimLayer.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp |
virtual FString GetCurrentInstanceBlueprintPath&40;&41; const
Remarks
Gets path to the currently selected instance class' blueprint.