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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_LinkedAnimGraphBase
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h |
Include | #include "AnimGraphNode_LinkedAnimGraphBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraphBase.cpp |
static bool HasInstanceLoop_Recursive
(
UAnimGraphNode_LinkedAnimGraphBase * CurrNode,
TArray< FGuid > & VisitedNodes,
TArray< FGuid > & NodeStack
)
Remarks
Finds out whether there is a loop in the graph formed by linked instances from CurrNode, used by HasInstanceLoop. VisitedNodes and NodeStack are required to track the graph links VisitedNodes - Node we have searched the links of, so we don't do it twice NodeStack - The currently considered chain of nodes. If a loop is detected this will contain the chain that causes the loop