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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_BlendListBase
- UAnimGraphNode_LayeredBoneBlend
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h |
| Include | #include "AnimGraphNode_LayeredBoneBlend.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_LayeredBoneBlend : public UAnimGraphNode_BlendListBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_LayeredBoneBlend | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_LayeredBoneBlend
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Adds a new pose pin. | ||
| void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText | |||
| void | PostLoad () |
||
| void | |||
| void | RemovePinFromBlendByFilter
(
UEdGraphPin* Pin |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | |
| FString | Gets the menu category this node belongs in. | ||
| FLinearColor | |||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | Serialize
(
FArchive& Ar |
||
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished. |