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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_CopyPoseFromMesh |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h |
| Include Path | #include "AnimGraphNode_CopyPoseFromMesh.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_CopyPoseFromMesh : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_CopyPoseFromMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_CopyPoseFromMesh
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_CopyPoseFromMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_CopyPoseFromMesh | AnimGraphNode_CopyPoseFromMesh.h |
|
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraphNode_CopyPoseFromMesh.h | |
virtual bool UsingCopyPoseFromMesh() |
If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations. | AnimGraphNode_CopyPoseFromMesh.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetMenuCategory() |
AnimGraphNode_CopyPoseFromMesh.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_CopyPoseFromMesh.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_CopyPoseFromMesh.h |