Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_CopyPoseFromMesh
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h |
| Include | #include "AnimGraphNode_CopyPoseFromMesh.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_CopyPoseFromMesh : public UAnimGraphNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_CopyPoseFromMesh | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_CopyPoseFromMesh
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| FText | |||
| void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | |
| bool | If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations. |