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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_CopyPoseFromMesh
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h |
Include | #include "AnimGraphNode_CopyPoseFromMesh.h" |
Syntax
class UAnimGraphNode_CopyPoseFromMesh : public UAnimGraphNode_Base
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_CopyPoseFromMesh | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_CopyPoseFromMesh
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
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bool | If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations. |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FText | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node |