Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_CopyPoseFromMesh
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h |
Include | #include "AnimGraphNode_CopyPoseFromMesh.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_CopyPoseFromMesh : public UAnimGraphNode_Base
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FAnimNode_CopyPoseFromMesh | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UAnimGraphNode_CopyPoseFromMesh
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
![]() ![]() ![]() |
FText |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FText | ||
![]() ![]() ![]() |
void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
![]() ![]() ![]() |
bool | If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations. |