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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_Constraint
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h |
| Include | #include "AnimGraphNode_Constraint.h" |
Syntax
class UAnimGraphNode_Constraint : public UAnimGraphNode_SkeletalControlBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_Constraint | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_Constraint
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| FText | Returns the short descriptive name of the controller. | ||
| const FAnimNode_SkeletalControlBase * | GetNode () |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. | |
| void | PostProcessPinName
(
const UEdGraphPin* Pin, |
Give the node a chance to change the display name of a pin. | |
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |