Navigation
API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_BoneDrivenControl-
- UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_BoneDrivenController::ValidateAnimNodeDuringCompilation()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h |
| Include | #include "AnimGraphNode_BoneDrivenController.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BoneDrivenController.cpp |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton * ForSkeleton,
FCompilerResultsLog & MessageLog
)
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.