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This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
| Name | UAnimGraphNode_BoneDrivenController |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h |
| Include Path | #include "AnimGraphNode_BoneDrivenController.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_BoneDrivenController : public UAnimGraphNode_SkeletalControlBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_SkeletalControlBase → UAnimGraphNode_BoneDrivenController
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_BoneDrivenController
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_BoneDrivenController.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_BoneDrivenController | AnimGraphNode_BoneDrivenController.h |
|
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_BoneDrivenController.h | |
virtual void Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. | AnimGraphNode_BoneDrivenController.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_BoneDrivenController.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_BoneDrivenController.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_BoneDrivenController.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
AnimGraphNode_BoneDrivenController.h |
Protected
Overridden from UAnimGraphNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetControllerDescription() |
Returns the short descriptive name of the controller. | AnimGraphNode_BoneDrivenController.h | |
virtual const FAnimNode_SkeletalControlBase * GetNode() |
AnimGraphNode_BoneDrivenController.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddRangePropertyRow
(
const FText& Name, |
AnimGraphNode_BoneDrivenController.h | ||
static void AddTripletPropertyRow
(
const FText& Name, |
AnimGraphNode_BoneDrivenController.h | ||
static EVisibility AreNonCurveMappingValuesVisible
(
IDetailLayoutBuilder* DetailLayoutBuilder |
Should non-curve mapping values be shown (multiplier, range)? | AnimGraphNode_BoneDrivenController.h | |
static EVisibility AreRemappingValuesVisible
(
IDetailLayoutBuilder* DetailLayoutBuilder |
AnimGraphNode_BoneDrivenController.h | ||
static EVisibility AreTargetBonePropertiesVisible
(
IDetailLayoutBuilder* DetailLayoutBuilder |
Should destination bone or morph target properties be visible. | AnimGraphNode_BoneDrivenController.h | |
static EVisibility AreTargetCurvePropertiesVisible
(
IDetailLayoutBuilder* DetailLayoutBuilder |
AnimGraphNode_BoneDrivenController.h | ||
static FText ComponentTypeToText
(
EComponentType::Type Component |
AnimGraphNode_BoneDrivenController.h |