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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_BlendSpacePlayer
- UAnimGraphNode_Base::SupportsAssetClass()
- UAnimGraphNode_BlendSpacePlayer::SupportsAssetClass()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h |
Include | #include "AnimGraphNode_BlendSpacePlayer.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BlendSpacePlayer.cpp |
virtual EAnimAssetHandlerType SupportsAssetClass
&40;
const UClass &42; AssetClass
&41; const
Remarks
Returns whether this node supports the supplied asset class
Parameters
Name | Description |
---|---|
bPrimaryAssetHandler | Is this the 'primary' handler for this asset (the node that should be created when asset is dropped) |