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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_BlendSpaceBase |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h |
| Include Path | #include "AnimGraphNode_BlendSpaceBase.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_AssetPlayerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_AssetPlayerBase → UAnimGraphNode_BlendSpaceBase
Derived Classes
- UAnimGraphNode_AimOffsetLookAt
- UAnimGraphNode_BlendSpaceEvaluator
- UAnimGraphNode_BlendSpacePlayer
- UAnimGraphNode_RotationOffsetBlendSpace
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_BlendSpaceBase
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_BlendSpaceBase.h |
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_BlendSpaceBase.h | |
virtual void CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | AnimGraphNode_BlendSpaceBase.h | |
virtual TSubclassOf< UAnimationAsset > GetAnimationAssetClass() |
AnimGraphNode_BlendSpaceBase.h | ||
virtual void GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraphNode_BlendSpaceBase.h | |
virtual void PostProcessPinName
(
const UEdGraphPin* Pin, |
Give the node a chance to change the display name of a pin. | AnimGraphNode_BlendSpaceBase.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetMenuCategory() |
AnimGraphNode_BlendSpaceBase.h | ||
virtual void PreloadRequiredAssets() |
AnimGraphNode_BlendSpaceBase.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
AnimGraphNode_BlendSpaceBase.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_BlendSpaceBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlendSpace * GetBlendSpace() |
AnimGraphNode_BlendSpaceBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsAimOffsetBlendSpace
(
const UClass* BlendSpaceClass |
Util to determine is an asset class is an aim offset | AnimGraphNode_BlendSpaceBase.h |