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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_AssetPlayerBase
- UAnimGraphNode_BlendSpaceBase
- UAnimGraphNode_AimOffsetLookAt
- UAnimGraphNode_BlendSpaceEvaluator
- UAnimGraphNode_BlendSpacePlayer
- UAnimGraphNode_RotationOffsetBlendSpace
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h |
| Include | #include "AnimGraphNode_BlendSpaceBase.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_AssetPlayerBase
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_BlendSpaceBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UBlendSpace * | |||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| bool | IsAimOffsetBlendSpace
(
const UClass* BlendSpaceClass |
Util to determine is an asset class is an aim offset | |
| void |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | |
| void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | |
| TSubclassOf< UAnimationAsset > | |||
| FText | |||
| FLinearColor | |||
| void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | |
| void | PostProcessPinName
(
const UEdGraphPin* Pin, |
Give the node a chance to change the display name of a pin. |