Navigation
API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base
- UAnimGraphNode_Base::ValidateAnimNodePostCompile()
- UAnimGraphNode_WheelController::ValidateAnimNodePostCompile()
- UAnimGraphNode_StageCoachWheelController::ValidateAnimNodePostCompile()
- UAnimGraphNode_SkeletalControlBase::ValidateAnimNodePostCompile()
- UAnimGraphNode_WheelController::ValidateAnimNodePostCompile()
- UAnimGraphNode_StageCoachWheelController::ValidateAnimNodePostCompile()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include | #include "AnimGraphNode_Base.h" |
virtual void ValidateAnimNodePostCompile
&40;
FCompilerResultsLog & MessageLog,
UAnimBlueprintGeneratedClass &42; CompiledClass,
int32 CompiledNodeIndex
&41;
Remarks
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.