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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base
- UAnimGraphNode_Base::UsingCopyPoseFromMesh()
- UAnimGraphNode_CopyPoseFromMesh::UsingCopyPoseFromMesh()
- UAnimGraphNode_RemapCurvesFromMesh::UsingCopyPoseFromMesh()
- UAnimGraphNode_RetargetPoseFromMesh::UsingCopyPoseFromMesh()
- UAnimGraphNode_RemapCurves::UsingCopyPoseFromMesh()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include | #include "AnimGraphNode_Base.h" |
virtual bool UsingCopyPoseFromMesh&40;&41; const
Remarks
If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations.