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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base
- UK2Node::HandleVariableRenamed()
- UAnimGraphNode_Base::HandleVariableRenamed()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include | #include "AnimGraphNode_Base.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual void HandleVariableRenamed
&40;
UBlueprint &42; InBlueprint,
UClass &42; InVariableClass,
UEdGraph &42; InGraph,
const FName & InOldVarName,
const FName & InNewVarName
&41;
Remarks
Handle when a variable is renamed in the Blueprint Palette