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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base
- UAnimGraphNode_Base::GetOutputLinkAttributes()
- UAnimGraphNode_AssetPlayerBase::GetOutputLinkAttributes()
- UAnimGraphNode_BlendSpaceBase::GetOutputLinkAttributes()
- UAnimGraphNode_SequenceEvaluator::GetOutputLinkAttributes()
- UAnimGraphNode_SequencePlayer::GetOutputLinkAttributes()
- UAnimGraphNode_BlendListBase::GetOutputLinkAttributes()
- UAnimGraphNode_BlendSpaceBase::GetOutputLinkAttributes()
- UAnimGraphNode_CopyPoseFromMesh::GetOutputLinkAttributes()
- UAnimGraphNode_CurveSource::GetOutputLinkAttributes()
- UAnimGraphNode_LinkedAnimGraphBase::GetOutputLinkAttributes()
- UAnimGraphNode_LinkedInputPose::GetOutputLinkAttributes()
- UAnimGraphNode_Mirror::GetOutputLinkAttributes()
- UAnimGraphNode_RandomPlayer::GetOutputLinkAttributes()
- UAnimGraphNode_SequenceEvaluator::GetOutputLinkAttributes()
- UAnimGraphNode_SequencePlayer::GetOutputLinkAttributes()
- UAnimGraphNode_StateMachineBase::GetOutputLinkAttributes()
- UAnimGraphNode_TransitionPoseEvaluator::GetOutputLinkAttributes()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include | #include "AnimGraphNode_Base.h" |
virtual void GetOutputLinkAttributes
(
FNodeAttributeArray & OutAttributes
) const
Remarks
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.