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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base
- UAnimGraphNode_Base::GetOnScreenDebugInfo()
- UAnimGraphNode_AnimDynamics::GetOnScreenDebugInfo()
- UAnimGraphNode_LookAt::GetOnScreenDebugInfo()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
virtual void GetOnScreenDebugInfo
(
TArray< FText > & DebugInfo,
FAnimNode_Base * RuntimeAnimNode,
USkeletalMeshComponent * PreviewSkelMeshComp
) const
Remarks
Function to collect strings from nodes to display in the viewport. Use this rather than DrawCanvas when adding general text to the viewport.