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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UAnimGraphNode_Base::GetEditorMode()
- UAnimGraphNode_CCDIK::GetEditorMode()
- UAnimGraphNode_SplineIK::GetEditorMode()
- UAnimGraphNode_LookAt::GetEditorMode()
- UAnimGraphNode_ModifyBone::GetEditorMode()
- UAnimGraphNode_RetargetPoseFromMesh::GetEditorMode()
- UAnimGraphNode_Fabrik::GetEditorMode()
- UAnimGraphNode_ObserveBone::GetEditorMode()
- UAnimGraphNode_TwoBoneIK::GetEditorMode()
- UAnimGraphNode_AnimDynamics::GetEditorMode()
- UAnimGraphNode_PoseDriver::GetEditorMode()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual FEditorModeID GetEditorMode&40;&41; const
Remarks
Override this function to push an editor mode when this node is selected the editor mode to use when this node is selected