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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the currently-debugged runtime anim node (in the anim BP debugger that this node is currently being edited in) | AnimGraphNode_Base.h | ||
TNodeType * GetDebuggedAnimNode () |
Get the currently-debugged runtime anim node of a specified type (in the anim BP debugger that this node is currently being edited in) | AnimGraphNode_Base.h |
GetDebuggedAnimNode()
Description
Get the currently-debugged runtime anim node (in the anim BP debugger that this node is currently being edited in)
| Name | GetDebuggedAnimNode |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include Path | #include "AnimGraphNode_Base.h" |
FAnimNode_Base * GetDebuggedAnimNode() const
nullptr if the node cannot be found
GetDebuggedAnimNode()
Description
Get the currently-debugged runtime anim node of a specified type (in the anim BP debugger that this node is currently being edited in)
| Name | GetDebuggedAnimNode |
| Type | function |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include Path | #include "AnimGraphNode_Base.h" |
template<typename TNodeType>
TNodeType * GetDebuggedAnimNode() const
nullptr if the node cannot be found