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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base > API/Editor/AnimGraph/UAnimGraphNode_Base/GetDebuggedAnimNode
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include | #include "AnimGraphNode_Base.h" |
FAnimNode_Base * GetDebuggedAnimNode() const
Remarks
Get the currently-debugged runtime anim node (in the anim BP debugger that this node is currently being edited in) nullptr if the node cannot be found